AI Insights · Timothy · October 2022
Top 5 io Games on Android in Mexico Q3 2022
In Q3 2022, the top 5 io games on Android in Mexico showed varied performance in downloads, revenue, and active users. This analysis provides insights into the trends of these popular games.
In Q3 2022, the top 5 io games on Android in Mexico exhibited distinct trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these popular games:
Agar.io by Miniclip.com saw a gradual decline in weekly downloads, starting at around 7.2K and dropping to approximately 3.4K by the end of the quarter. Revenue fluctuated, peaking at $327 in mid-July and falling to $96 in early September. The game maintained a steady number of active users, although there was a noticeable decline from 25.6K to 17.5K throughout the quarter.
Little Big Snake from Shockwave LLC experienced a significant drop in downloads, starting at 2.4K and plunging to nearly zero by mid-September. Revenue showed minor fluctuations, with a peak of $289 in mid-August and a low of $103 in mid-September. Active users also declined, from 9.6K at the start of the quarter to 3.8K by the end.
Snake Rivals - Fun Snake Game by Supersolid had a fairly stable download trend, ranging between 2K and 2.8K, except for a dip in mid-September. Revenue saw minor peaks and troughs, with a high of $201 in early July and a low of $78 in early July. Active users initially increased from 5.9K to 7K by mid-July, before gradually declining to 4.7K by the end of September.
Nebulous.io from Simplicial Software, LLC showed strong download numbers, peaking at around 13.2K in mid-July and stabilizing around 7K towards the end of the quarter. Revenue remained relatively low, with minor fluctuations, peaking at $125 in late June and dropping to $49 in early September. Active users were robust, starting at 40.9K and ending at 33.1K, despite some mid-quarter fluctuations.
Snake.io - Fun Snake .io Games by Kooapps Games | Fun Arcade and Casual Action Games, dominated in downloads, starting at 87.6K and peaking at 133.8K in early August, before settling around 87.4K by the end of September. Revenue remained modest, peaking at $81 in early August. The game consistently maintained a high number of active users, starting at 530.2K and rising to 599.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.